#pragma once
#include "../SGD_Wrappers/Message.h"
class CPlayer;

class CCreateFirePrim :
	public CMessage
{
public:
	CCreateFirePrim(CPlayer* pOwner);
	~CCreateFirePrim(void);

	CPlayer* GetOwner( void ) {return m_pOwner;}

private:
	CPlayer* m_pOwner;
};

